![]() ![]() “Violent! And that’s not necessarily valid. ![]() “What are we teaching them that the masculine side is?” asked Gilroy Marriage and Family Therapist Edna Dowell. Women and minorities are often portrayed as victims or evil-doers in video games, according to a 2001 study of the year’s top-selling video games by the children’s advocacy group Children Now.Īccording to the study, three out of four player-controlled characters were male, with non-human characters outnumbering the remaining females.Īlso, the study found that nearly 90 percent of heroes were depicted as white. ![]() If such ties are proven, it could spell future troubling times for a new generation. Most children spend at least 14 hours watching or participating with some form of electronic media per week, according to the Kaiser Family Foundation. Researchers at Stanford University School of Medicine have made tentative links correlating physical violence with violent images, finding that third- and fourth-graders whose consumption of television and video games was reduced to under seven hours per week were 50 percent less aggressive verbally and 40 percent less aggressive physically than their peers. Indeed, parents often find children to have more aggressive play after having watched a show with physical violence like Power Rangers or Teenage Mutant Ninja Turtles, said Vicky Tamashiro, assistant program director at Chamberlains Mental Health Services in Gilroy.īut children often report that video games help them release tension, letting off steam that they may otherwise direct at peers, according to Judy Robertson, a researcher at Edinburgh University in Scotland and a spokeswoman for the video game industry, who spoke with BBC News. Questions about the ties that video games may have to violence, social development and addictive behavior have yet to be answered. ![]() The violent content of such games worries some parents, especially those whose children are enthralled or even addicted to video games. The popular Grand Theft Auto series entices players to steal cars and kill police officers, not to mention allowing them to hire electronic prostitutes. Some even allow players to “finish off” writhing victims who plead for help. Many games for younger children encourage them to pass obstacles and kill non-human entities like aliens and monsters.įirst person shooter games, however, can often involve depiction of blood and gore such as dismemberment and mutilation. ![]()
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